It need to be indexed first, which is kind of a different modus. Am I not suppost to save the chipset as a PNG or what? I don't think I could do it in less space other than changing the font size. I decided when posting this tutorial that if somebody really had a problem with it I would edit it, but I guess it's clear enough. The picture was used in the original explanation and indeed doesn't fit that well. Trujin Trujin View games View playlists Close. You could edit that one big picture though, the long lines of text doesn't fit well on the page. Well explained, it can be useful for new users. The custom "bugged" chipset looked like this. The chipset didn't work because he didn't arrange his tiles in a manner that could be properly read by RM2k3. However, when he posted his custom chipset the problem became clear. The first thing that came to my mind was a mistake I made in my own early days: Simply copying the file to my game file without properly importing it thus the transparent colour you intended isn't the transparent colour in the editor. Anyway, introduction: A forum member posted a screenshot of his Editor, which showed that his custom chipset wasn't doing what it was supposed to do. I hope this will have some educational value for the reader and I would like to apologise for my English in advance.Įnglish is not my mother language and as such, you will probably find some typos or grammar mistakes while reading this. Fortunately, I finally got some time to write the tutorial up. Some months ago, Kentona asked me if I could write up a tutorial about it so the information wouldn't be lost forever in the big sea of topics. I tried to explain the solution to his problem in as much detail as I could, and it ended up being a pretty nice picture tutorial about the handling of chipsets also called tilesets. About one year ago, a question emerged in topic asking for help about a specific problem regarding a custom chipset used by a RM2k3 beginner. Sign In Sign Up.Tutorials :: RPG Tsukuru An explanation of how RM2K3 handles custom chipsets. Sign in Already have an account? Sign In Now.
Posted July 22, Posted July 27, Create an account or sign in to comment You need to be a member in order to leave a comment Create an account Sign up for a new account in our community. Posted July 21, Share this post Link to post Share on other sites.
Tilesets sizing help By wizzitJuly 21, in Tutorials. It's easy! Already have an account? Sign in here. Sign up for a new account in our community. You need to be a member in order to leave a comment. You can find more information on resource specifications including tileset size and arrangement in the help file. Has someone got a pixel count that I can use to help me, or perhaps knows why it keeps messing up. PNG and checking all the tiles are within the set line. I Just cant seem to get them the right size even when I tried impoting a set pre-made by another member on this forum to see if it was something I was doing. Im using Paint to create the tile sets with a background provided by a member on this forum in another post.